![]() ![]() I hated texturing in the past, but since the launch of Substance Painter, I am loving it. The majority of the finer details were achieved in Substance Painter. I added a few branches to the trunk and used magnetic force to draw them to one corner, achieving the desired tree sway effect in the wind.Īs for cobwebs, I utilized a plugin called ‘Cobwebs’ by JokerMartini, which is known for creating realistic cobwebs that you can bake on a simple plane mesh. ![]() It offered a clever trick that I found quite effective.Ĭreating a basic tree in SpeedTree and importing it into 3ds Max was a breeze. Prop modeling was relatively simple since there were no organic shapes, only hard surfaces.įor the paper ball simulation, I followed a fantastic tutorial on YouTube titled 3ds Max Tutorial: Crumpled Paper by Antonin Moucha. ![]() I deliberately left some damages for Substance Painter, as I wanted to test how much detail I could achieve in Painter without relying on sculpting.Īs you can see, I did straightforward sculpting on the edges to enhance realism. I sculpted simple edge wear on the corners of the walls using a standard brush and trim smooth border. ![]()
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